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| class SFEProjAmmo expands Ammo;
#exec MESH IMPORT MESH=SFEProjectammo ANIVFILE=MODELS\SFEProjectammo_a.3d DATAFILE=MODELS\SFEProjectammo_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFEProjectammo X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFEProjectammo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFEProjectammo SEQ=SFEProjectammo STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFEProjectammo1 FILE=TEXTURES\SFEProjectammo1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFEProjectammo MESH=SFEProjectammo
#exec MESHMAP SCALE MESHMAP=SFEProjectammo X=0.4 Y=0.4 Z=0.8
#exec MESHMAP SETTEXTURE MESHMAP=SFEProjectammo NUM=1 TEXTURE=JSFEProjectammo1
defaultproperties
{
AmmoAmount=10
MaxAmmo=300
PickupMessage="You picked up 10 rechargable Cells"
PickupViewMesh=LodMesh'SFWeapon.SFEProjectammo'
PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
Mesh=LodMesh'SFWeapon.SFEProjectammo'
DrawScale=1.500000
CollisionRadius=20.000000
CollisionHeight=5.000000
bCollideActors=True
}
|