SFWeapon.SFEProjAmmo

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//=============================================================================
// Spatial Fear
// Class: SFEProjAmmo
// Descripton: Ammo class for the electronic projector
//
// Created: Markus Nuebel
//=============================================================================
class SFEProjAmmo expands Ammo;


#exec MESH IMPORT MESH=SFEProjectammo ANIVFILE=MODELS\SFEProjectammo_a.3d DATAFILE=MODELS\SFEProjectammo_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFEProjectammo X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFEProjectammo SEQ=All            STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFEProjectammo SEQ=SFEProjectammo STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFEProjectammo1 FILE=TEXTURES\SFEProjectammo1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFEProjectammo MESH=SFEProjectammo
#exec MESHMAP SCALE MESHMAP=SFEProjectammo  X=0.4 Y=0.4 Z=0.8

#exec MESHMAP SETTEXTURE MESHMAP=SFEProjectammo NUM=1 TEXTURE=JSFEProjectammo1

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=300
     PickupMessage="You picked up 10 rechargable Cells"
     PickupViewMesh=LodMesh'SFWeapon.SFEProjectammo'
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Mesh=LodMesh'SFWeapon.SFEProjectammo'
     DrawScale=1.500000
     CollisionRadius=20.000000
     CollisionHeight=5.000000
     bCollideActors=True
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX